Thursday, October 7, 2010

Dawn of War: Space Marines

These are the basic starting team- they are the simplest race for new players to learn, but are able to become increasingly devastating in the hands of a master.

Those familiar with other RTS games will find that the Space Marines are the typical human fighting race - until you get any of the expansions. You are the genetically altered humans of the future sworn to follow the words of the God Emperor of Man.


Early on in the game you will have your builder unit- The Servitor, and you can quickly build your lowest tier unit- the Scouts. Now the Servitor is a one unit group, and they are decently strong enough, and fast enough to run away from any attacks that might be made on them- if you are observant enough to keep them out of harms way- or protect them so they can build your buildings- like listening posts, torrents and your higher tier level buildings. They might not have an attack, but you still need the guy.



Scouts are not fully trained marines but they are relatively fast units, can hold their own against other tier one level units, and can build up to four within the group. Once your 'tactical' building is built, your will be able to upgrade two of your scouts with either sniper rifles or flamers.



Flamers work upon the morale system, and are most affective against units that engage in melee battle- early on the team that will most likely be going melee against your scouts are the Orks- but personally I always prefer the sniper rifle. It takes a little while for them to line up, but then they are able to instantly kill tier one units that do not have upgrades- also counting their long range, allows you to minimise certain threats, or even the odds a little.

The Force Commander is a very strong melee commander unit- you will want him to engage the enemy in combat, while your scouts are snipping away. He does not have any abilities until later tiers, but his high HP, and his attack will fulfil the distracting fire of your CP enemies.

The Space Marine squad is a great unit, they have decent morale, health, speed and they like real marines are extremely adaptable. After you have built the 'tactical' centre and moved up a tier you are able to upgrade your marines with a variety of different options- flame thrower (morale), bolter (infantry), meta (heavy infantry), missiles (vehicles, buildings). You can mix up groups, or you can have each squad specialise in a type of weapon.

The Assault Marine squad are your melee fighters, and with their jet packs they are able to quickly close the gap, and keep your opponent on their feet. You can eventually upgrade them with a grenade that is effective against buildings and vehicles.

The Librarian is your support unit that has various abilities to devastate enemy squads and eventually protect your units from harm. From the same building are the Apothecary units which can be attached to ground based squads to heal at a faster rate- an ability that is rare in this game.

The Space Marines have a variety of vehicles, transport, speedster and tanks, and they are all effective for the price you pay for them, and are the simplest to understand of the races.

The Space Marines are a strong faction that can keep opponents on their toes because of their ability to adapt and that they are not weaker in certain areas as other races- and keep the middle ground through out the game. It will be up to you to determine the weaknesses of your opponents and to abuse it.

Look out for your Orbital Bombardment ability- it is one of the strongest affects in the game, but it can hurt your own units- though it is fun to watch a whole army fall from this affect.

I hope this brief overview has taught you a little bit about the Space Marines- now onward to victory- FOR THE EMPEROR!

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